Make the history of ancient mining techniques tangible for a kid with a smartphone, standing in a museum. The content spans millennia and multiple archaeological sites — the technical problem is anchoring complex 3D reconstructions of ancient mines to a real physical museum environment in AR, while weaving in a graphic novel narrative and a time-travel mechanic that doesn't fall apart when the space is crowded and the lighting is unpredictable.
Led architecture and full development on a Unity AR iOS/Android game, built as part of a federally funded multi-museum collaboration between the LWL Museum für Archäologie, LWL-Römermuseum, and Deutsches Bergbau-Museum Bochum. Players collect historical pigments across time periods through AR-overlaid excavation sequences, with a graphic novel layer driving the narrative between levels. Shipped and live at the Deutsches Bergbau-Museum Bochum.
You can read more, or test in the links below:
- Unity
- Architecture
- Roadmap Definition
- Feature Development
- Release Management