Museum guides work with fragile, inaccessible artefacts in physical spaces with no reliable internet — and a room full of visitors all on different devices. The problem wasn't just augmented reality; it was building a local networking layer that let a single guide push real-time AR content, video, and interactive assets to an entire audience simultaneously, without depending on the museum's infrastructure.
Developed a Unity-based iOS app paired with a CMS that gave guides real-time control over their audience's devices through a local peer-to-peer network. Guides could trigger 3D AR overlays, media, and mini-games on the fly, step by step, from a single interface — extending the narrative range of a tour beyond what any physical exhibit could offer. Shipped over 8 months as part of the museum4punkt0 programme, and currently in active scheduling at the Humboldt Forum Berlin.
You can read more, or test in the links below:
- Unity
- Feature Development
- Release Management