Most games treat accessibility as a post-launch checklist. The brief here was the opposite: build a mobile game where accessibility constraints — spatial audio, motor-friendly interaction, screen-reader compatibility — are the design system, not an afterthought. Getting that right in Unity from day one, across a 6-month timeline, with a small team.
Contributed to architecture and feature development on a Unity iOS/Android game built accessibility-first throughout. Spatial audio implemented as a primary interaction layer, not cosmetic — players navigate and make decisions through sound. Shipped to the App Store, live.
You can read more, or test in the links below:
Stack
- Unity
Roles
- Architecture
- Roadmap Definition
- Feature Development
- Release Management